Baselight for Final Cut Pro makes Baselight“s advanced colour grading functionality accessible within the heart of Apple“s Final Cut Pro. Baselight technology works seamlessly in a familiar fashion, right within the FCP timeline. The editor can now grade source media in place and in full context of edits and applied effects.
[b]Interface[/b]
When you open Baselight for FCP, it is obvious you are working in Baselight. The same interface and menus are familiar to any Baselight operator, with all the grading operations running natively on the Macintosh.
[b]Consistency and Interoperability
Baselight for FCP stores its grades directly within the FCP XML list, allowing the whole grade to be transported into a full Baselight suite for finessing and rendering, if desired. The list can be updated back into FCP for finishing with uncommitted grades. You can simply make the grade, and work between multiple systems and operators.
[b]In-context Grading
For quick projects, simply apply grades in place without leaving the edit. Baselight for FCP allows the editor to do this, while keeping all decisions live. For more complex timelines, it supports in-context grading of multiple image elements within a composite; to view, adjust and approve the final result.
[b]Control Surface
Baselight for FCP supports the Avid Artist Color & Transport control surfaces, allowing the editor to use a standard grading panel with trackballs and encoders for grading.
Education
An editor familiar with Baselight for FCP can easily transition to using the same interface on a fully-configured Baselight system, providing an easy learning and migration path.
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